Post by iprince on Dec 4, 2010 1:24:06 GMT -7
PRIZES
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A character can choose one of two options when cashing in their chips. They may choose to exchange them for secor, at a rate of 10 secor per chip, OR they may choose to purchase a casino exclusive prize items for the appropriate amount of chips.
At the end of each game, whether single player or multi-player, the house will ask the winner(s) how they wish to cash in their chips. A character will claim their prize at this time only. You will then be required to inform the bank of your chip purchases and earnings (if you chose a cash prize).
Exclusive Prizes
Frequency: Common
Equppable? No
Uses: 1
Properties: To be used in a breeding. This guarantees that there will be no stillborn offspring, and that all bebes produced will be healthy.
Cost: 10 Chips
Amber Ornate Crown:
Frequency: Uncommon
Equippable? Yes
Uses: 1
Properties: Once equipped, this item will grant the user up to three random mutations, physical or non-physical. It also has the possibility of altering some genes to make them carry additional mutations, which can be passed on to offspring. Once placed on the brow, this crown cannot be removed.
Cost: 25 Chips
Skull Choker
Frequency: Uncommon
Equippable? Yes
Uses: 1
Properties: Once worn, it cannot be removed. The skull chocker increases the wearer’s likelihood of becoming undead, if killed. For euclide, this guarantees that all stillborn offspring will have their eye-type’s afterlife effect.
Cost: 25 Chips
Enchanted Knife
Frequency: Rare
Equippable? Yes
Uses: Unlimited (unless used in a breeding)
Properties: This knife can be used as a weapon against enemies. When it strikes them, it causes gold coins, rather than blood, to seep out of their veins. I wouldn’t recommend stabbing yourself with it, though, as it may have dire consequences.
This item may also be used in a breeding.
Cost: 50 Chips
Ram Signet:
This little medallion carries in it great wisdom. It is light, and humble in appearance, but its greatness and wealth is beyond that of any other treasure.
Frequency: Rare
Equippable? No
Uses: 5
Properties: This item can only be activated in a time of great need. One must press it between their palms and state “Wise guru, I am in need.” The medallion will then speak only to the user, whispering to them a word of advice in how to get out of their tricky situation. This item can be used to find out information about an opponent, to learn something that will come to pass in the near future, or to acquire knowledge of an action from the past that can affect the outcome of the present.
Cost: 50 Chips
Disturbing Doll:
Frequency: Uncommon
Equippable? Yes
Uses: 1
Properties: This item can be used in several ways. 1) It can be kept on a person (either in secret or otherwise) for 50 hours, in which something unusual will happen to them. 2) It can be tied to any weapon the user possesses. 3) It can be burned. 4) It can be used in a breeding.
Warnings: Options 1 and 3 might have negative consequences.
Cost: 50 Chips
Sapphire Feather
Frequency: Uncommon
Equippable? Yes
Uses: 1
Properties: This feather can be used in several ways. You could (1) choose to tie it to yourself, on a limb or clump of hair, (2) attach it to any weapon you already own, (3) use it in a breeding.
Cost: 100 Chips
Cracked Ruby Pendant
Frequency: Uncommon
Equippable? Yes
Uses: 1
Properties: This tiny, ornate pendant grants unlimited shapeshifting abilities to one who carries it. Unfortunately, it is unlike a proper blessed ruby in that it cannot be detached once used on an LC, and it comes with some limitations. An individual cannot stay in a shapeshifted form for more than 2 hours at a time, or they will begin to “cross over.” Meaning that, when they shapeshift back to their proper form, traits from the previous form will appear. Use with caution!
Cost: 100 Chips
The Lost Song, Novel
Frequency: Rare
Equippable? Yes
Uses: 5
Properties: This book grants the knowledge of foresight into others’ deaths. This ability cannot be used on the reader of the book. Each “reading” from the book will offer one more piece of information. So a first reading may offer the time of death, the second the place, the third the method, and so forth. Readings may also be used on different individuals, but you will only learn one piece of information per reading. You’d have to use the reading on the same person to learn more information.
Cost: 200 Chips
Electric Gauntlet
Frequency: Uncommon
Equippable? No
Uses: Unlimited
Properties: When worn, this gauntlent causes the user’s hide to crackle with static electricity. Touching the wearer will cause a small shock. Being touched by the gauntlet will cause a major electric current to quickly pass through the target’s body. This has a 20% chance of temporarily paralyzing the target, but is much more likely to be just very, very painful.
Cost: 200 Chips
Sterling Leaf
0Frequency: Rare
Equippable? No
Uses: 1
Properties: When eaten by a show-type disturbling, it increases their stats by 10% each.
Cost: 200 Chips
Opalescent Scales
Frequency: Rare
Equippable? Yes
Uses: 1
Properties: When eaten these scales alter one of the user’s current abilities, influencing it toward the sphere of fortune or luck.
Cost: 200 Chips
Staff of Behemoth
Frequency: Rare
Equippable? Yes
Uses: 1
Properties: This magical staff can be used in several ways. (1) The user can direct the staff’s power on itself. (2) The user can direct the staff’s power on the user. (3) The user can direct the staff’s power on an enemy. (4) The user can direct the staff’s power on another weapon they already possess.
Cost: 500 Chips
Scythe of Sunlight
Frequency: Rare
Equippable? No
Uses: Unlimited
Properties: This magnificent weapon can be used to call light in the darkness. This light transforms itself into a physical manifestation, encompassing the scythe’s blade. It is incredibly sharp, and can cut through any mundane material, shadows (whether mundane or magical), and can destroy attacking abilities sent toward the user. On a less magnificent scale, it can also be used as a flashlight in areas where fire would not work, such as underwater, in storms, and so forth. The scythe’s light can become so bright as to blind anyone that looks directly at it, including its user!
Cost: 500 Chips
Encrusted Rapier
Frequency: Uncommon
Equippable? No
Uses: Unlimited
Properties: When used on an enemy, the rapier causes the target to be overcome with greed. They will be unable to stop themselves from stealing or gambling for a full 5 hours. This ability can only be directed toward material goods, not living beings, power/rank, or prestige.
Cost: 150 Chips
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